Application Notes
Application Notes
Advanced カメラ Modeling (2010)
Arbitrary Output Variables (1998)
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Fractional Matte Objects (1999)
Multi-カメラ レンダリング (2007)
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Blobby Implicit Surfaces (1999)
The Ins And Outs of PRMan (2012)
Maya Fluid Cache Implicits (2012)
Object Instancing (2012)
Procedural Primitives (2013)
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The RiCurves Primitive (2012)
The RiPoints Primitive (2006)
Segment Blob Implicits (2006)
Using Level of Detail (1997)
Volume レンダリング (2013)
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Area Shadowing (2012)
Caustics (2005)
Geometric Area ライト (2013)
Global Illumination (2011)
Image-Based Relighting (2010)
Making Shadows (1991)
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Options & Attributes (1990)
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PRMan for Python (2009)
The Viewing Transformation (1990)
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Baking 3D テクスチャs (2010)
Deep Compositing (2012)
Metadata in Deep テクスチャ Files (2012)
Multithreading (2009)
Optimized レンダリング (2012)
Path Tracing (2013)
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Per-face テクスチャs (2009)
Re-rendering (2013)
RIB-in-.zip Support (2012)
Shader Profiling & 診断 (2006)
Stats 診断 (2010)
XML Frame Statistics (2006)
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Basic Shader Antialiasing (1998)
Cellnoise (1995)
Combined シェーディング (2012)
Factoring ライト and Surfaces (2009)
Filter Regions (2009)
Imager Shaders (2009)
The Importance of Importance (2011)
Opacity Revealed (2012)
Porting RSL to C++ (2012)
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Ray-Traced シェーディング (2011)
Refinement Method (2013)
RSL Guidelines (1997)
RSL 2.0 シェーディング Guidelines (2009)
Smooth Derivatives (1998)
Stratified サンプリング (2012)
Structs in RSL (2009)
Using Displacement Shaders (1990)
Using RSL Pipeline Methods (2012)
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